Produktvergleich Kurzform
Detailierter Vergleich:
Purple color indicates new feature | ||||||
Platform | Lite | Prime | Broadcast | Visualize | Studio | |
Cross-platform support for Mac & Windows | x | x | x | x | x | |
64-bit architecture | x | x | x | x | x | |
OpenGL 3.0 support | x | x | x | x | x | |
Extensive API: C++, Python, C.O.F.F.E.E. | x | x | x | x | ||
Interface & Workflow | Lite | Prime | Broadcast | Visualize | Studio | |
Context-sensitive, fully-searchable HTML help | x | x | x | x | x | |
Commander | x | x | x | x | x | |
To Do List | x | x | x | x | x | |
Multiple projects open at once | x | x | x | x | x | |
Customizable toolbars / layouts / menus | x | x | x | x | x | |
Light and dark interface schemes | x | x | x | x | x | |
Unlimited view windows | x | x | x | x | x | |
Heads-up display | x | x | x | x | x | |
Custom pop-up menu | x | x | x | x | x | |
Non-modal tools with realtime feedback | x | x | x | x | x | |
Collapsible Managers & Palettes | x | x | x | x | x | |
Selection / display filters | x | x | x | x | x | |
Custom User Data per object | x | x | x | x | x | |
Doodle viewport annotation tool | x | x | x | x | ||
Layer system for object & material management | x | x | x | x | x | |
XRef external instancing / referencing system | x | x | x | x | ||
Tablet support for Wacom and other pen tablets | x | x | x | x | x | |
3dconnexion 3DMouse support | x | x | x | x | ||
Stereo display in Viewport | x | x | x | x | ||
OpenGL Viewport | x | x | x | x | x | |
Object highlighting | x | x | x | x | x | |
Available in 11 languages | x | x | x | x | x | |
Arabic interface support | x | x | x | x | ||
OS X Lion Fullscreen support | x | x | x | x | ||
Retina Icons | x | x | x | x | ||
Solo Button | x | x | x | x | ||
Annotations Tag | x | x | x | x | ||
User Participation | x | x | x | x | ||
New Crashhandler | x | x | x | x | ||
Misc Workflow Enhancements | x | x | x | x | ||
Camera | Lite | Prime | Broadcast | Visualize | Studio | |
Camera, Target Camera, Stereo Camera | x | x | x | x | x | |
Motion Camera | x | x | x | |||
Camera Composition Helpers | x | x | x | x | x | |
Camera Focus Picker | x | x | x | x | x | |
Camera Calibrator | x | x | ||||
Camera Morph | x | x | x | |||
Camera Crane | x | x | x | |||
Data Exchange / Format Support | Lite | Prime | Broadcast | Visualize | Studio | |
QuickTime support | x | x | x | x | x | |
AVI support | Win | Win | Win | Win | Win | |
Image formats – float with layers: PSD, TIFF, OpenEXR | x | x | x | x | x | |
Image formats – float: HDR, DPX, RLA, RPF | x | x | x | x | x | |
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | x | x | x | x | x | |
Quicktime VR object, panorama | x | x | x | x | x | |
CINEWARE compatible | x | x | x | x | x | |
After Effects compositing exchange with 3D data | x | x | x | x | ||
Nuke exchange | x | x | x | x | ||
Photoshop exchange | x | x | x | x | x | |
Apple Motion compositing exchange with 3D data | x | x | x | x | ||
Apple Final Cut Pro compositing exchange | Mac | Mac | Mac | Mac | ||
Digital Fusion compositing exchange | Win | Win | Win | Win | ||
Shake compositing exchange | x | x | x | x | ||
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic | x* | x | x | x | x | |
IGES importer | x | x | ||||
Okino connection – seamless CAD file import via optional PolyTrans software (Windows only) | x | x | ||||
BodyPaint 3D exchange – 3ds Max, Maya, Softimage and Lightwave | x | x | x | x | ||
Support of most current FBX and Alembic formats (FBX 2014 & Alembic 1.5) | x | x | x | x | ||
* Import only | ||||||
Modeling Tools | Lite | Prime | Broadcast | Visualize | Studio | |
Parametric object primitives | x | x | x | x | x | |
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background | x | x | x | x | x | |
Parametric spline primitives | x | x | x | x | x | |
Extrude, Lathe, Loft, Sweep | x | x | x | x | x | |
Polygonal modeling tools with N-gon support | x | x | x | x | ||
Subdivision surfaces | x | x | x | x | x | |
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python | x* | x | x | x | x | |
PolyPen Tool | x | x | x | x | ||
Bevel Deformer | x | x | x | x | ||
Enhanced Cogwheel | x | x | x | x | ||
Improved Symmetry Object | x | x | x | x | ||
Deformer Falloff | x | x | x | x | ||
Mesh Check | x | x | x | x | ||
Sculpting | Lite | Prime | Broadcast | Visualize | Studio | |
Sculpt functionality | x | |||||
Sculpt Brushes | x | |||||
Baking | x | |||||
C++ Sculpt Brush API | x | |||||
Python Support for lib_sculpt | x | |||||
R16 Sculpting | x | |||||
UV Editing | Lite | Prime | Broadcast | Visualize | Studio | |
UV Editor | x | x | x | x | ||
Interactive UV mapping by projection types | x | x | x | x | ||
Optimal UV mapping to automatically remove seams | x | x | x | x | ||
LSCM unwrapping and relaxing | x | x | x | x | ||
ABF unwrapping and relaxing | x | x | x | x | ||
UV Peeler | x | x | x | x | ||
UVs for Caps | x | x | x | x | ||
UV Enhancements | x | x | x | x | ||
Materials & Texturing | Lite | Prime | Broadcast | Visualize | Studio | |
13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement | x | x | x | x | x | |
Transparency with absorption, total internal reflections, exit reflections | x | x | x | x | x | |
Blurry reflections and transparencies | x | x | x | x | x | |
Normal maps: tangent, object or world | x | x | x | x | x | |
Displacement: intensity (centered), red/green and RGB | x | x | x | x | x | |
Choose Photoshop PSD layers per usage | x | x | x | x | x | |
Animated textures (MOV, AVI, sequence) with viewport preview | x | x | x | x | x | |
Selectable viewport resolution and channel display per material | x | x | x | x | x | |
Shading models: Phong, Blinn, Oren-Nayar | x | x | x | x | x | |
Fresnel Shader incl. physically correct IOR | x | x | x | x | x | |
Noise Procedural shader with 32 different noise algorithms | x | x | x | x | x | |
Layer shader | x | x | x | x | x | |
Proximity-based Proximal shader | x | x | x | x | x | |
Procedural surface shaders | x | x | x | x | x | |
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more | x | x | x | x | x | |
Sub-polygon displacement | x | x | ||||
Sub-Surface Scattering | x | x | x | |||
Terrain Mask shader | x | x | ||||
Brick, Wood, Weathering, Pavement and Normalizer Shaders | x | x | x | x | ||
Sketch & Toon Art, Hatch, Spot (halftone) Shaders | x | x | ||||
3D Painting with layers, all blend modes and Photoshop file compatibility | x | x | x | x | x | |
Multi-brush painting of multiple material channels in single stroke | x | x | x | x | x | |
Raybrush painting directly onto rendered result | x | x | x | x | x | |
Projection painting | x | x | x | x | x | |
Exchange projections with Photoshop | x | x | x | x | x | |
Camera Mapping | x | x | x | x | x | |
ProjectionMan camera mapping workflow tool | x | x | x | x | x | |
Texture Manager | x | x | x | x | ||
Grass Material Shader | x | x | ||||
Brick Shader Enhancements | x | x | x | x | ||
Reflectance Channel | x | x | x | x | ||
Lighting | Lite | Prime | Broadcast | Visualize | Studio | |
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | x | x | x | x | x | |
Hard, Soft, Area shadows | x | x | x | x | x | |
Visible, Volumetric and Inverse Volumetric lighting | x | x | x | x | x | |
Noise within light illumination or visibility | x | x | x | x | x | |
Include/exclude light diffusion, specular, shadow per object | x | x | x | x | x | |
Custom lens flares | x | x | x | x | x | |
Caustics | x | x | ||||
Color temperature in Kelvin | x | x | x | x | x | |
Photometric brightness setting in Candela and Lumen | x | x | x | x | x | |
Support of IES light data | x | x | ||||
Rendering | Lite | Prime | Broadcast | Visualize | Studio | |
Render up to 128,000 pixels square / 32 bits per pixel | 800 x 600 | x | x | x | x | |
Bucket rendering | x | x | x | x | x | |
Render instances | x | x | x | x | x | |
Color profile support | x | x | x | x | x | |
Camera white balance | x | x | x | x | x | |
Linear workflow | x | x | x | x | x | |
Adaptive antialiasing | x | x | x | x | x | |
Multi-Pass output | x* | x | x | x | x | |
Object buffers – specify unique alpha channels per object | x* | x | x | x | x | |
Ambient Occlusion | x | x | x | x | x | |
Global Illumination (IR 2.0, QMC, mixed) | x | x | x | x | ||
Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur | x | x | x | |||
Stereo rendering | x | x | x | x | ||
Depth of Field post effect | Pass | x | x | |||
Vector Motion Blur post effect | Pass | x | x | |||
Position Pass | x | x | x | x | x | |
CineMan Renderman-compliant bridge | x | x | ||||
Sketch and Toon non-photorealistic rendering | x | x | ||||
Pyrocluster volumetric particle rendering | x | x | ||||
Physical Sky | x | x | ||||
3D Sound Rendering | x | x | x | x | x | |
Picture Viewer : RAM player, color correction, image merge, anaglyph preview and more | x | x | x | x | x | |
Watermark post effect | x | x | x | x | ||
Render Queue batch rendering system | x | x | x | x | ||
Universal Sampler (GI-QMC) | x | x | x | x | ||
Radiosity maps | x | x | x | x | ||
Subsurface-Scatering | x | x | x | |||
Embree Integration | x | x | x | |||
Light Mapping | x | x | x | x | ||
Normal Pass | x | x | x | x | ||
Team Render (Number of Nodes) | x (3) | x (3) | x (unlimited) | |||
Team Render Server (Number of Nodes) | x (3) | x (3) | x (unlimited) | |||
BiRender – Non-Photorealistic Rendering (Sketch and Toon & Hair) | x | x | ||||
* Only available thru AE CINEMA 4D Layer | ||||||
Animation | Lite | Prime | Broadcast | Visualize | Studio | |
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters | x | x | x | x | x | |
Record dot animation of all animatable parameters | x | x | x | x | x | |
Automatic keyframing | x | x | x | x | x | |
Cappucino – realtime keyframing | x | |||||
PowerSlider animation toolbar for playback and keyframe manipulation | x | x | x | x | x | |
Timeline – up to four timeline windows with customizable track display and dopesheet or F-Curve view modes | x* | x | x | x | x | |
F-Curve Snapshot and Reduced Modification curves | x | x | x | x | ||
Constant Velocity option per track | x | x | x | x | x | |
Keyframe reduction | x | x | x | x | ||
Keyframe baking | x | x | x | x | ||
ASCII animation import | x | x | x | x | ||
Non-linear animation / motion mixing system | x | x | x | x | ||
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | x | x | x | x | ||
Driver tag | x | |||||
XPresso – node-based Expression Editor | x** | x | x | x | x | |
Virtual Walkthrough tool – first-person scene navigation and animation | x | x | ||||
Interaction Tag | x | x | x | x | ||
Animation Dots | x | x | x | x | ||
Motion Tracker | x | |||||
* One Timeline window only | ||||||
** Does not include the Python Node | ||||||
Dynamic Animation | Lite | Prime | Broadcast | Visualize | Studio | |
Basic particle system | x | x | x | x | ||
Thinking Particles node-based particle system | x | |||||
Rigid Body dynamics for MoGraph objects | x | x | ||||
Rigid Body dynamics | x | |||||
Joints, Springs, Motors | x | |||||
Soft Body dynamics | x | |||||
Aerodynamics forces | x | |||||
Plastic & Breaking Springs | x | |||||
Breaking Connectors | x | |||||
Cloth dynamics & dressing functions | x | |||||
Hair dynamics | x | |||||
Spline dynamics | x | |||||
MoGraph Tools | Lite | Prime | Broadcast | Visualize | Studio | |
Cloner object | x | x | ||||
Fracture object | x* | x | x | |||
Matrix object | x | x | ||||
MoInstance object | x | x | ||||
MoText object | x | x | ||||
Tracer object | x | x | ||||
Spline Mask object | x | x | x | x | ||
MoSpline parametric spline generator with L-system functionality | x | x | ||||
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors | x* | x | x | |||
PolyFX polygon fracture deformer | x | x | ||||
MoGraph Selection tag | x | x | ||||
Beat Shader | x | x | ||||
MoGraph Multi-shader | x | x | ||||
MoExtrude | x | x | ||||
* Fracture Object, Plain and Random Effectors only after registration | ||||||
Character Animation Tools | Lite | Prime | Broadcast | Visualize | Studio | |
Character object / autorigger | x | |||||
CMotion – parametric walk system | x | |||||
Joints with full dynamic IK | x | x | x | x | ||
Skin Deformer supports linear, spherical and blended deformation based on joints | x | x | x | x | ||
Weight Manager and tools | x | x | x | x | ||
Auto weighting | x | x | x | x | ||
PoseMorph morphing and hierarchical mixing system | x | |||||
Mirror, Naming and Paint Tools | x | x | x | x | ||
Weight effector | x | x | x | x | ||
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry | x | |||||
Tension tag | x | |||||
Quaternion tag | x | |||||
Point Cache tag | x | x | x | x | ||
Muscle deformer | x | |||||
Visual Selector | x | |||||
Hair Simulation and Rendering | Lite | Prime | Broadcast | Visualize | Studio | |
Guide-based Hair system | x | |||||
Hair instancing | x | |||||
Feather object | x | |||||
Fur system | x | |||||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots | x | |||||
Hair dynamics | x | |||||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten | x | |||||
Content | Lite | Prime | Broadcast | Visualize | Studio | |
Essential presets and demo scenes | x | x | x | x | x | |
Advanced presets and demo scenes | x | |||||
Broadcast Library, incl. materials, cameras and objects | x | x | ||||
Visualization Library, incl. materials, presets and architectural objects | x | x | ||||
Lite Library, incl. materials, cameras and objects | x | x | ||||
Completely reworked Content Library | x | x | x | x |
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